disruption with 3-4 and pressure with 4 occasionally 5 is best. It leaves you with the most options. No answer with blocking for the blitz. The way to beat the blitz is to attack the cushion. on either side 2/3 targets, you will have only 1-2 dbs on the line usually 1. So you have one guy clear out and throw to the under route. If it’s your 3 man side you have the 2 under guys force the nearest defender to jump one. If the cover all play up on the line you bust them off the line and take it deep on a timing route. That’s how dons D was beaten. Teams stopped trying to out block them, and started using the spread to get the ball out quick. The counter for coverage, is to show and drop guys, rotating coverage showing man and dropping into zone, generally forcing the qb to change his read at every point possible. If you take away the qbs ability to rely on his pre snap read, you make it very hard to run the quick game and beat the rush. After that, the best option is to move the pocket a lot. Drastic line shifts, slide protection, half and full roll outs etc. It is very hard to effectively rush the qb, when you don’t know where he’s going to set up. Some people get caught up with play action, but that just slows the process of getting the ball out and setting up protection with the back. Jet/fly/rocket/orbit motion packs on the other hand can be effective at beating the rush but it requires a very specific threat to work. If you can disrupt and pressure with your base though, it’s extremely hard to beat that with X’s and o’s.